NZ Curriculum Link
Te Tupuranga Whakaaro Rorohiko (Te Reo Computational Thinking)
Te Tupuranga Tangata me te Rorohiko (Te Reo People & Computers)
There are two strands:
1. Computational Thinking
Key terms: authentic contexts, aware of end users, decomposition, instructions, debugging, correcting, algorithm, binary digits
Programme includes: outputs, loops, sequencing, iteration (repeating part of algorithm with a loop).
Computational Thinking Progress Outcomes
Exemplars
2. Designing & Developing Digital Outcomes
Key terms: authentic contexts, end-users, teacher-led (PO 1) or make decisions about creating (PO 2), inputs/outputs, impact on society/citizenship, range of applications
Designing and Developing Digital Outcomes: Progress Outcomes
Exemplars
The Learning Task
Staff then worked in teams to design an engaging digital technologies challenge, that required students to work together, use algorithm thinking and solve a problem. The task had to link to at least one other curriculum area, utilise the Beebots and connect with the real world.
Our design covered speaking, listening, maths (mapping) design & technology and inquiry. Students were given the problem of removing waste from (a map of) the ocean. We trialled the task, working together to create a uniform and tool for the Beebot to grab 'rubbish' with, and then programming the Beebot to collect the rubbish pieces. We trouble-shooted and debugged when the Beebot didn't go where we had planned. We drew a grid reference map to help us complete the task.

Groups designed varied tasks, using the beebots:

Te Tupuranga Whakaaro Rorohiko (Te Reo Computational Thinking)
Te Tupuranga Tangata me te Rorohiko (Te Reo People & Computers)
There are two strands:
1. Computational Thinking
Key terms: authentic contexts, aware of end users, decomposition, instructions, debugging, correcting, algorithm, binary digits
Programme includes: outputs, loops, sequencing, iteration (repeating part of algorithm with a loop).
Computational Thinking Progress Outcomes
Exemplars
2. Designing & Developing Digital Outcomes
Key terms: authentic contexts, end-users, teacher-led (PO 1) or make decisions about creating (PO 2), inputs/outputs, impact on society/citizenship, range of applications
Designing and Developing Digital Outcomes: Progress Outcomes
Exemplars
The Learning Task
Staff then worked in teams to design an engaging digital technologies challenge, that required students to work together, use algorithm thinking and solve a problem. The task had to link to at least one other curriculum area, utilise the Beebots and connect with the real world.
Our design covered speaking, listening, maths (mapping) design & technology and inquiry. Students were given the problem of removing waste from (a map of) the ocean. We trialled the task, working together to create a uniform and tool for the Beebot to grab 'rubbish' with, and then programming the Beebot to collect the rubbish pieces. We trouble-shooted and debugged when the Beebot didn't go where we had planned. We drew a grid reference map to help us complete the task.

Groups designed varied tasks, using the beebots:




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